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Myth ii soulblighter dorf ball
Myth ii soulblighter dorf ball












myth ii soulblighter dorf ball

O) Fixed the issue where units that do not exist on lower difficulty levels could use up vets that were carried over. N) Improved precision of damage tracking against high-value units and use fractional damage values when computing score and rankings in body count. M) Fixed the survivor count in end game reports on maps where units are made uncontrollable before the game ends, such as Salvation and A Murder of Crows.

myth ii soulblighter dorf ball

This bug was seen on maps such as Clue, MythChess and MythRACER. L) Fixed a 1.7.1 bug that could cause teams to be eliminated on scripted multi maps where the script would temporarily make the units uncontrollable. K) Units respawned via script will now preserve their controlling player, rather than returning to the team captain. In particular, projectiles that are guided and those that center on target will no longer do this. J) Fixed a bug where some projectiles would be duplicated when hitting monsters flagged as "Allows Projectiles to Pass Through". I) Fixed a bug where projectiles set to remain after detonation would keep their original monster target and detonating again would hurt that target. (aiming occurs for one tick between being ordered to attack and ). H) Don't show the "walk" sequence while a unit is aiming its attack. G) Fixed a bug where too much negative (healing) damage could kill a unit. a netgame ball).į) Fixed some cases where an object could pass through a model (e.g. G) Numerous performance optimizations to improve game launch speed, save game load time, and CPU use while playing.Ī) Fixed the vanguard formation so that the tip is right where you clicked, instead of a little bit in front.ī) Flag possession time is no longer accumulated in planning time (a bug exposed by KOTM on meshes where teams start already owning a flag).Ĭ) Removed attack ground "stickiness" a second normal click won't cause another ground attack.ĭ) The "guard" command now also works with non-melee units.Į) Fixed a bug which could cause random objects to detonate unexpectedly, potentially breaking the game if it the object was important (e.g. This mode uses territories flags and weighted king of the hill scoring based on number of flags held.ī) New "Rehost" and "Restart" buttons in the multiplayer quit/pause dialog for the host, so that it's no longer necessary to drop or suicide to restart the game.Ĭ) New hosting option to display narrations and cutscenes during cooperative multiplayer.ĭ) Extended zoom: up to 5x in replays and when observing (requires DX11/OpenGL).Į) New "Motion Interpolation" option to make the game even smoother.į) Improved New Game and Multiplayer New Game dialogs, with enhanced and streamlined plugin management.














Myth ii soulblighter dorf ball